• NOW LETS DO SOME ANINMATION
  • ANIMATION INTERFACE IS CENTERED AROUND THE TIMELINE AT BOTTOM OF SCREEN
  • TIME SLIDER THAT YOU CAN DRAG THROUGH ANIMATION
  • CAN ALSO PLAYBACK ANIMATION
  • FORWARDS
  • BACKWARDS
  • ONE KEY AT A TIME
  • RED TICS REPRESENT KEYS WHEN CLICK AN OBJECT
  • STEP THROUGH KEY AT A TIME WHERE YOU ANIMATED AN OBJECT
  • ALONG BOTTOM RANGE SLIDER
  • NUMBERS ON OUTSIDE LENGTH OF ANIMATION
  • NUMBERS ON INSIDE CAN BE GROWN AND SHRUNK THAT ALLOW US TO ZOOM IN OR OUT ON TIMELINE
  • LOOPING
  • AUTOKEYFRAME TOGGLE
  • IF ON EVERYTIME YOU MOVE AN OBJECT IT WILL BE ANIMATED
  • ANIMATION PREFERENCES IS LAST ON BOTTOM RIGHT
  • CAN CONTROL HOW ANIMATION IS PLAYED BACK
  • CAN TURN ON KEEP KEYS AT CURRENT FRAMES
  • CAN ALSO CHANGE THE WAY TIMELINE LOOKS
  • CAN ALSO TURN ON KEY TICKS ON AND OFF
  • CAN ALSO HAVE TIMECODE INSTEAD OF FRAMES
  • PLAYBACK SPEED
  • OR PLAYBACK AT EXACTLY 24 FRAMES PER SECOND
  • OR HALF SPEEED ETC.
  • KEEPING UPDATE VIEW ON ACTIVE KEEPS IT IN THE CAMERA YOU ARE WORKING IN
  • ANIMATE OBJECTS USING SET KEY
    • ANIMATION IN MAYA IS DONE BY SETTING KEYS
    • KEYS CAN RECORD ALMOST ANY ATTRIBUTE IN MAYA
    • USED TO RECORD POSITION, ROATION, SCALE
    • COLOR INTENSITY ANY ATTRIBUTE CAN BE ANIMATED
    • BASIC ANIMATION IN MAYA
    • YOU HAVE A ROCKET
    • MAKE SURE IN ANIMATION MENU SET
    • FIRST NEED TO SET KEY/ IN KEY MENU AT TOP
    • SET KEY IS S
    • WHEN DIRECTLY ON KEY IN CHANNEL BOX OBJECT IS IN RED IN CHANNEL
    • AND WHEN STILL ANIMATING IT IS PINK
    • IF WANT TO SET ANOTHER KEY
    • JUST MOVE TIME SLIDER FORWARD AND MOVE OBJECT
    • THEN HIT S TO SET A KEY
    • NOW HAVE KEYS
    • PLAYBACK GOES FROM ONE POSITION TO ANOTHER
    • ANOTHER WAY TO SET KEYS IS TO USE AUTOMATING KEYFRAMING
    • AUTOKEYFAME BUTTON ON
    • AUTOKEYFRAME ONLY WORKS IF ALREADY HAVE A KEYSET ON
    • TURN ON AUTOKEYFRAME ON AND EVERYTIME YOU MOVE AN OBJECT IT WILL SET A KEY
    • MOVE OBJECT UP IN Y/ NOW HAVE A KEY JUST ON Y
    • SET KEY KEYS ALL ATTRIBUTES
    • AUTOMATIC KEY MANIPULATES ONLY WHAT YOU MANIPULATE
    • CAN ALSO MANIPULATE KEYFRAMES DIRECTLY ON TIMELINE
    • RIGHT CLICK ON KEYFRAMES
    • CAN CUT KEY SELECT IT THEN RIGHT CLICK
    • CAN ALSO HOVER SHIFT/DRAG THEN KEY IT AROUND
    • CAN ALSO SHFIT DRAG MULTIPLE KEYS AND MOVE AROUND
    • CAN ALSO SCALE KEYS TO STRETCH AND SQUASH ANIMATION TO RETIME AND MANIPULATE ANIMATION ON YOUR TIMELINE
    • WHEN YOU DO THAT THEY WILL FALL ON WHOLE FRAME BOUNDARIES
    • MAY RETIME ANIMATION A BIT
    • CAN CUT COPY AND PACE WHOLE RANGES
    • SHIFT LEFT CLICK AND DRAG AND CUT COPY OR PASTE
    • RIGHT CLICK PASTE
    • FIRST SET KEY THEN CONTINUE TO SET KEYS MANUALLY OR AUTO KEYFRAME